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1. Sticky:[Data Insights] Dropsuits and Weapons in Planetary Conquest - in Feedback/Requests [original thread]
Can you tell us how long of a time period this is over?
- by Silver Strike44 - at 2015.10.12 14:23:00
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2. What should I work on next? - in Feedback/Requests [original thread]
I would personally like to see a shield and armor balance spreadsheet.
- by Silver Strike44 - at 2015.08.18 17:51:00
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3. How to improve salvage. - in Feedback/Requests [original thread]
I am of the belief that officer gear should not be recycled or put into circulation as easily as it currently is. CCP set up a system where it was very, very easy to farm or otherwise obtain ISK for a very long time and it is this way, though not ...
- by Silver Strike44 - at 2015.08.15 07:19:00
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4. Automatic mail of leaderboard after each PC battle - in Feedback/Requests [original thread]
I really like the idea. Its a very simple thing that would help a lot. If CCP was to go a bit more complex with the concept, they could add many features such as this to be viewed in the corporation management tab to be accessed by the people with...
- by Silver Strike44 - at 2015.08.06 08:40:00
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5. Rep Tool Alternatives - in Feedback/Requests [original thread]
For whatever reason, I dont like the idea of a damage amplifying tool. I guess it just seems to go against the whole "guardian" aspect of the thing. The shield repair tool would help with the shield and armor balance, but there would still be a lo...
- by Silver Strike44 - at 2015.08.06 02:21:00
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6. Simple graphical change - in Feedback/Requests [original thread]
I dont see why not. There are a few other changes they could make to the HUD to make it more attractive and helpful, too.
- by Silver Strike44 - at 2015.08.06 02:10:00
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7. [Idea] Socketless Maps - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Line Harvest has sockets only behind the Red line and seems to lag less than other maps. Pipes map (Can't remember real name) also has no sockets and seems to be better for lag. Rattati has already acknowledged this. ...
- by Silver Strike44 - at 2015.08.03 18:09:00
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8. Traditional RPG character creator - in Feedback/Requests [original thread]
Might this come with some sort of possibly optional SP allocation?
- by Silver Strike44 - at 2015.07.28 07:09:00
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9. Better NPE - in Feedback/Requests [original thread]
Absolutely. Outside of a port, this is the single most importamt thing for the game at this point, but I probably dont need to tell you that. Although all of these would would be great and are highly necessary, I would like to see corporation adve...
- by Silver Strike44 - at 2015.07.27 05:07:00
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10. Redesign of the Loyalty Rank system. - in Feedback/Requests [original thread]
I think the increasing and decreasing based on performace aspect of your proposal goes against the concept of the thing. It is supposed to be a lifetime stat showing a level of accomplishment and amount of work put in. I dont see any reason why an...
- by Silver Strike44 - at 2015.07.19 07:30:00
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11. In depth career statistics - in Feedback/Requests [original thread]
These are very cool stats that I would very much like to see. I would also be interested in very basic things like wins and assists.
- by Silver Strike44 - at 2015.07.18 05:55:00
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12. Vehicle lock toggle [How to implement] - in Feedback/Requests [original thread]
Very necessary and both simple and elegant.
- by Silver Strike44 - at 2015.07.14 08:29:00
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13. Swarm nerf [New idea] - in Feedback/Requests [original thread]
A damage increase would be very necessary if these increased lock on times were implememted as its tough enough to take out high level tanks and dropships as it stands now. I think a dumbfire option should have an even lower or no lock on time if ...
- by Silver Strike44 - at 2015.07.14 08:27:00
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14. Separate KDR stats - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Public, Factional, and Planetary games should have separate stats logged. I propose each player have: PUBLIC: KD, WL FACTIONAL: KD, WL PC: KD, WL Potential benefits: Players might be less likely to pad stats in publi...
- by Silver Strike44 - at 2015.07.13 18:46:00
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15. Better descriptions in Progression Tab - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Right now the suit descriptions are only categorized by type: Assault, Basic Medium, Scout etc. They should be separate by race as well. Example -Current All assaults: "High mobility and durability" (Or something like...
- by Silver Strike44 - at 2015.07.13 09:24:00
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16. Talos' Swarm Launcher idea. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: So, what then would you guys like to see happen to swarms? Personally, I would simply like to see an adjustment to missile speed and angles at which they can turn and then we can go from there. Maybe implement variants...
- by Silver Strike44 - at 2015.06.26 22:58:00
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17. [Idea] Custom Tactical Interface - in Feedback/Requests [original thread]
It is a cool idea that I like, but I dont thing its too high on the priority list or CCPs to-do list.
- by Silver Strike44 - at 2015.06.26 19:18:00
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18. Talos' Swarm Launcher idea. - in Feedback/Requests [original thread]
I honestly dont like the idea much. You are trying to add human factor to the weapon, but then the missiles landing is based on a percent chance that is a result of a factor that is far easier for a vehicle to control than it is for the swarmer to...
- by Silver Strike44 - at 2015.06.26 19:16:00
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19. WP rewards evaluation. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Talos Vagheitan wrote: Krias Thracian wrote: I don't agree with your triage WP assessment. The WP's for Triage are high because logi players die. A lot. Their suits are incredibly expensive if they do the job well ...
- by Silver Strike44 - at 2015.06.26 09:23:00
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20. tanks tested - in Feedback/Requests [original thread]
Praise munson. Praise the pipes.
- by Silver Strike44 - at 2015.04.06 02:36:00
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